--- /dev/null
+/**
+ * @file
+ * A Backbone Model for the state of an in-place editable entity in the DOM.
+ */
+
+(function (_, $, Backbone, Drupal) {
+
+ 'use strict';
+
+ Drupal.quickedit.EntityModel = Drupal.quickedit.BaseModel.extend(/** @lends Drupal.quickedit.EntityModel# */{
+
+ /**
+ * @type {object}
+ */
+ defaults: /** @lends Drupal.quickedit.EntityModel# */{
+
+ /**
+ * The DOM element that represents this entity.
+ *
+ * It may seem bizarre to have a DOM element in a Backbone Model, but we
+ * need to be able to map entities in the DOM to EntityModels in memory.
+ *
+ * @type {HTMLElement}
+ */
+ el: null,
+
+ /**
+ * An entity ID, of the form `<entity type>/<entity ID>`
+ *
+ * @example
+ * "node/1"
+ *
+ * @type {string}
+ */
+ entityID: null,
+
+ /**
+ * An entity instance ID.
+ *
+ * The first instance of a specific entity (i.e. with a given entity ID)
+ * is assigned 0, the second 1, and so on.
+ *
+ * @type {number}
+ */
+ entityInstanceID: null,
+
+ /**
+ * The unique ID of this entity instance on the page, of the form
+ * `<entity type>/<entity ID>[entity instance ID]`
+ *
+ * @example
+ * "node/1[0]"
+ *
+ * @type {string}
+ */
+ id: null,
+
+ /**
+ * The label of the entity.
+ *
+ * @type {string}
+ */
+ label: null,
+
+ /**
+ * A FieldCollection for all fields of the entity.
+ *
+ * @type {Drupal.quickedit.FieldCollection}
+ *
+ * @see Drupal.quickedit.FieldCollection
+ */
+ fields: null,
+
+ // The attributes below are stateful. The ones above will never change
+ // during the life of a EntityModel instance.
+
+ /**
+ * Indicates whether this entity is currently being edited in-place.
+ *
+ * @type {bool}
+ */
+ isActive: false,
+
+ /**
+ * Whether one or more fields are already been stored in PrivateTempStore.
+ *
+ * @type {bool}
+ */
+ inTempStore: false,
+
+ /**
+ * Indicates whether a "Save" button is necessary or not.
+ *
+ * Whether one or more fields have already been stored in PrivateTempStore
+ * *or* the field that's currently being edited is in the 'changed' or a
+ * later state.
+ *
+ * @type {bool}
+ */
+ isDirty: false,
+
+ /**
+ * Whether the request to the server has been made to commit this entity.
+ *
+ * Used to prevent multiple such requests.
+ *
+ * @type {bool}
+ */
+ isCommitting: false,
+
+ /**
+ * The current processing state of an entity.
+ *
+ * @type {string}
+ */
+ state: 'closed',
+
+ /**
+ * IDs of fields whose new values have been stored in PrivateTempStore.
+ *
+ * We must store this on the EntityModel as well (even though it already
+ * is on the FieldModel) because when a field is rerendered, its
+ * FieldModel is destroyed and this allows us to transition it back to
+ * the proper state.
+ *
+ * @type {Array.<string>}
+ */
+ fieldsInTempStore: [],
+
+ /**
+ * A flag the tells the application that this EntityModel must be reloaded
+ * in order to restore the original values to its fields in the client.
+ *
+ * @type {bool}
+ */
+ reload: false
+ },
+
+ /**
+ * @constructs
+ *
+ * @augments Drupal.quickedit.BaseModel
+ */
+ initialize: function () {
+ this.set('fields', new Drupal.quickedit.FieldCollection());
+
+ // Respond to entity state changes.
+ this.listenTo(this, 'change:state', this.stateChange);
+
+ // The state of the entity is largely dependent on the state of its
+ // fields.
+ this.listenTo(this.get('fields'), 'change:state', this.fieldStateChange);
+
+ // Call Drupal.quickedit.BaseModel's initialize() method.
+ Drupal.quickedit.BaseModel.prototype.initialize.call(this);
+ },
+
+ /**
+ * Updates FieldModels' states when an EntityModel change occurs.
+ *
+ * @param {Drupal.quickedit.EntityModel} entityModel
+ * The entity model
+ * @param {string} state
+ * The state of the associated entity. One of
+ * {@link Drupal.quickedit.EntityModel.states}.
+ * @param {object} options
+ * Options for the entity model.
+ */
+ stateChange: function (entityModel, state, options) {
+ var to = state;
+ switch (to) {
+ case 'closed':
+ this.set({
+ isActive: false,
+ inTempStore: false,
+ isDirty: false
+ });
+ break;
+
+ case 'launching':
+ break;
+
+ case 'opening':
+ // Set the fields to candidate state.
+ entityModel.get('fields').each(function (fieldModel) {
+ fieldModel.set('state', 'candidate', options);
+ });
+ break;
+
+ case 'opened':
+ // The entity is now ready for editing!
+ this.set('isActive', true);
+ break;
+
+ case 'committing':
+ // The user indicated they want to save the entity.
+ var fields = this.get('fields');
+ // For fields that are in an active state, transition them to
+ // candidate.
+ fields.chain()
+ .filter(function (fieldModel) {
+ return _.intersection([fieldModel.get('state')], ['active']).length;
+ })
+ .each(function (fieldModel) {
+ fieldModel.set('state', 'candidate');
+ });
+ // For fields that are in a changed state, field values must first be
+ // stored in PrivateTempStore.
+ fields.chain()
+ .filter(function (fieldModel) {
+ return _.intersection([fieldModel.get('state')], Drupal.quickedit.app.changedFieldStates).length;
+ })
+ .each(function (fieldModel) {
+ fieldModel.set('state', 'saving');
+ });
+ break;
+
+ case 'deactivating':
+ var changedFields = this.get('fields')
+ .filter(function (fieldModel) {
+ return _.intersection([fieldModel.get('state')], ['changed', 'invalid']).length;
+ });
+ // If the entity contains unconfirmed or unsaved changes, return the
+ // entity to an opened state and ask the user if they would like to
+ // save the changes or discard the changes.
+ // 1. One of the fields is in a changed state. The changed field
+ // might just be a change in the client or it might have been saved
+ // to tempstore.
+ // 2. The saved flag is empty and the confirmed flag is empty. If
+ // the entity has been saved to the server, the fields changed in
+ // the client are irrelevant. If the changes are confirmed, then
+ // proceed to set the fields to candidate state.
+ if ((changedFields.length || this.get('fieldsInTempStore').length) && (!options.saved && !options.confirmed)) {
+ // Cancel deactivation until the user confirms save or discard.
+ this.set('state', 'opened', {confirming: true});
+ // An action in reaction to state change must be deferred.
+ _.defer(function () {
+ Drupal.quickedit.app.confirmEntityDeactivation(entityModel);
+ });
+ }
+ else {
+ var invalidFields = this.get('fields')
+ .filter(function (fieldModel) {
+ return _.intersection([fieldModel.get('state')], ['invalid']).length;
+ });
+ // Indicate if this EntityModel needs to be reloaded in order to
+ // restore the original values of its fields.
+ entityModel.set('reload', (this.get('fieldsInTempStore').length || invalidFields.length));
+ // Set all fields to the 'candidate' state. A changed field may have
+ // to go through confirmation first.
+ entityModel.get('fields').each(function (fieldModel) {
+ // If the field is already in the candidate state, trigger a
+ // change event so that the entityModel can move to the next state
+ // in deactivation.
+ if (_.intersection([fieldModel.get('state')], ['candidate', 'highlighted']).length) {
+ fieldModel.trigger('change:state', fieldModel, fieldModel.get('state'), options);
+ }
+ else {
+ fieldModel.set('state', 'candidate', options);
+ }
+ });
+ }
+ break;
+
+ case 'closing':
+ // Set all fields to the 'inactive' state.
+ options.reason = 'stop';
+ this.get('fields').each(function (fieldModel) {
+ fieldModel.set({
+ inTempStore: false,
+ state: 'inactive'
+ }, options);
+ });
+ break;
+ }
+ },
+
+ /**
+ * Updates a Field and Entity model's "inTempStore" when appropriate.
+ *
+ * Helper function.
+ *
+ * @param {Drupal.quickedit.EntityModel} entityModel
+ * The model of the entity for which a field's state attribute has
+ * changed.
+ * @param {Drupal.quickedit.FieldModel} fieldModel
+ * The model of the field whose state attribute has changed.
+ *
+ * @see Drupal.quickedit.EntityModel#fieldStateChange
+ */
+ _updateInTempStoreAttributes: function (entityModel, fieldModel) {
+ var current = fieldModel.get('state');
+ var previous = fieldModel.previous('state');
+ var fieldsInTempStore = entityModel.get('fieldsInTempStore');
+ // If the fieldModel changed to the 'saved' state: remember that this
+ // field was saved to PrivateTempStore.
+ if (current === 'saved') {
+ // Mark the entity as saved in PrivateTempStore, so that we can pass the
+ // proper "reset PrivateTempStore" boolean value when communicating with
+ // the server.
+ entityModel.set('inTempStore', true);
+ // Mark the field as saved in PrivateTempStore, so that visual
+ // indicators signifying just that may be rendered.
+ fieldModel.set('inTempStore', true);
+ // Remember that this field is in PrivateTempStore, restore when
+ // rerendered.
+ fieldsInTempStore.push(fieldModel.get('fieldID'));
+ fieldsInTempStore = _.uniq(fieldsInTempStore);
+ entityModel.set('fieldsInTempStore', fieldsInTempStore);
+ }
+ // If the fieldModel changed to the 'candidate' state from the
+ // 'inactive' state, then this is a field for this entity that got
+ // rerendered. Restore its previous 'inTempStore' attribute value.
+ else if (current === 'candidate' && previous === 'inactive') {
+ fieldModel.set('inTempStore', _.intersection([fieldModel.get('fieldID')], fieldsInTempStore).length > 0);
+ }
+ },
+
+ /**
+ * Reacts to state changes in this entity's fields.
+ *
+ * @param {Drupal.quickedit.FieldModel} fieldModel
+ * The model of the field whose state attribute changed.
+ * @param {string} state
+ * The state of the associated field. One of
+ * {@link Drupal.quickedit.FieldModel.states}.
+ */
+ fieldStateChange: function (fieldModel, state) {
+ var entityModel = this;
+ var fieldState = state;
+ // Switch on the entityModel state.
+ // The EntityModel responds to FieldModel state changes as a function of
+ // its state. For example, a field switching back to 'candidate' state
+ // when its entity is in the 'opened' state has no effect on the entity.
+ // But that same switch back to 'candidate' state of a field when the
+ // entity is in the 'committing' state might allow the entity to proceed
+ // with the commit flow.
+ switch (this.get('state')) {
+ case 'closed':
+ case 'launching':
+ // It should be impossible to reach these: fields can't change state
+ // while the entity is closed or still launching.
+ break;
+
+ case 'opening':
+ // We must change the entity to the 'opened' state, but it must first
+ // be confirmed that all of its fieldModels have transitioned to the
+ // 'candidate' state.
+ // We do this here, because this is called every time a fieldModel
+ // changes state, hence each time this is called, we get closer to the
+ // goal of having all fieldModels in the 'candidate' state.
+ // A state change in reaction to another state change must be
+ // deferred.
+ _.defer(function () {
+ entityModel.set('state', 'opened', {
+ 'accept-field-states': Drupal.quickedit.app.readyFieldStates
+ });
+ });
+ break;
+
+ case 'opened':
+ // Set the isDirty attribute when appropriate so that it is known when
+ // to display the "Save" button in the entity toolbar.
+ // Note that once a field has been changed, there's no way to discard
+ // that change, hence it will have to be saved into PrivateTempStore,
+ // or the in-place editing of this field will have to be stopped
+ // completely. In other words: once any field enters the 'changed'
+ // field, then for the remainder of the in-place editing session, the
+ // entity is by definition dirty.
+ if (fieldState === 'changed') {
+ entityModel.set('isDirty', true);
+ }
+ else {
+ this._updateInTempStoreAttributes(entityModel, fieldModel);
+ }
+ break;
+
+ case 'committing':
+ // If the field save returned a validation error, set the state of the
+ // entity back to 'opened'.
+ if (fieldState === 'invalid') {
+ // A state change in reaction to another state change must be
+ // deferred.
+ _.defer(function () {
+ entityModel.set('state', 'opened', {reason: 'invalid'});
+ });
+ }
+ else {
+ this._updateInTempStoreAttributes(entityModel, fieldModel);
+ }
+
+ // Attempt to save the entity. If the entity's fields are not yet all
+ // in a ready state, the save will not be processed.
+ var options = {
+ 'accept-field-states': Drupal.quickedit.app.readyFieldStates
+ };
+ if (entityModel.set('isCommitting', true, options)) {
+ entityModel.save({
+ success: function () {
+ entityModel.set({
+ state: 'deactivating',
+ isCommitting: false
+ }, {saved: true});
+ },
+ error: function () {
+ // Reset the "isCommitting" mutex.
+ entityModel.set('isCommitting', false);
+ // Change the state back to "opened", to allow the user to hit
+ // the "Save" button again.
+ entityModel.set('state', 'opened', {reason: 'networkerror'});
+ // Show a modal to inform the user of the network error.
+ var message = Drupal.t('Your changes to <q>@entity-title</q> could not be saved, either due to a website problem or a network connection problem.<br>Please try again.', {'@entity-title': entityModel.get('label')});
+ Drupal.quickedit.util.networkErrorModal(Drupal.t('Network problem!'), message);
+ }
+ });
+ }
+ break;
+
+ case 'deactivating':
+ // When setting the entity to 'closing', require that all fieldModels
+ // are in either the 'candidate' or 'highlighted' state.
+ // A state change in reaction to another state change must be
+ // deferred.
+ _.defer(function () {
+ entityModel.set('state', 'closing', {
+ 'accept-field-states': Drupal.quickedit.app.readyFieldStates
+ });
+ });
+ break;
+
+ case 'closing':
+ // When setting the entity to 'closed', require that all fieldModels
+ // are in the 'inactive' state.
+ // A state change in reaction to another state change must be
+ // deferred.
+ _.defer(function () {
+ entityModel.set('state', 'closed', {
+ 'accept-field-states': ['inactive']
+ });
+ });
+ break;
+ }
+ },
+
+ /**
+ * Fires an AJAX request to the REST save URL for an entity.
+ *
+ * @param {object} options
+ * An object of options that contains:
+ * @param {function} [options.success]
+ * A function to invoke if the entity is successfully saved.
+ */
+ save: function (options) {
+ var entityModel = this;
+
+ // Create a Drupal.ajax instance to save the entity.
+ var entitySaverAjax = Drupal.ajax({
+ url: Drupal.url('quickedit/entity/' + entityModel.get('entityID')),
+ error: function () {
+ // Let the Drupal.quickedit.EntityModel Backbone model's error()
+ // method handle errors.
+ options.error.call(entityModel);
+ }
+ });
+ // Entity saved successfully.
+ entitySaverAjax.commands.quickeditEntitySaved = function (ajax, response, status) {
+ // All fields have been moved from PrivateTempStore to permanent
+ // storage, update the "inTempStore" attribute on FieldModels, on the
+ // EntityModel and clear EntityModel's "fieldInTempStore" attribute.
+ entityModel.get('fields').each(function (fieldModel) {
+ fieldModel.set('inTempStore', false);
+ });
+ entityModel.set('inTempStore', false);
+ entityModel.set('fieldsInTempStore', []);
+
+ // Invoke the optional success callback.
+ if (options.success) {
+ options.success.call(entityModel);
+ }
+ };
+ // Trigger the AJAX request, which will will return the
+ // quickeditEntitySaved AJAX command to which we then react.
+ entitySaverAjax.execute();
+ },
+
+ /**
+ * Validate the entity model.
+ *
+ * @param {object} attrs
+ * The attributes changes in the save or set call.
+ * @param {object} options
+ * An object with the following option:
+ * @param {string} [options.reason]
+ * A string that conveys a particular reason to allow for an exceptional
+ * state change.
+ * @param {Array} options.accept-field-states
+ * An array of strings that represent field states that the entities must
+ * be in to validate. For example, if `accept-field-states` is
+ * `['candidate', 'highlighted']`, then all the fields of the entity must
+ * be in either of these two states for the save or set call to
+ * validate and proceed.
+ *
+ * @return {string}
+ * A string to say something about the state of the entity model.
+ */
+ validate: function (attrs, options) {
+ var acceptedFieldStates = options['accept-field-states'] || [];
+
+ // Validate state change.
+ var currentState = this.get('state');
+ var nextState = attrs.state;
+ if (currentState !== nextState) {
+ // Ensure it's a valid state.
+ if (_.indexOf(this.constructor.states, nextState) === -1) {
+ return '"' + nextState + '" is an invalid state';
+ }
+
+ // Ensure it's a state change that is allowed.
+ // Check if the acceptStateChange function accepts it.
+ if (!this._acceptStateChange(currentState, nextState, options)) {
+ return 'state change not accepted';
+ }
+ // If that function accepts it, then ensure all fields are also in an
+ // acceptable state.
+ else if (!this._fieldsHaveAcceptableStates(acceptedFieldStates)) {
+ return 'state change not accepted because fields are not in acceptable state';
+ }
+ }
+
+ // Validate setting isCommitting = true.
+ var currentIsCommitting = this.get('isCommitting');
+ var nextIsCommitting = attrs.isCommitting;
+ if (currentIsCommitting === false && nextIsCommitting === true) {
+ if (!this._fieldsHaveAcceptableStates(acceptedFieldStates)) {
+ return 'isCommitting change not accepted because fields are not in acceptable state';
+ }
+ }
+ else if (currentIsCommitting === true && nextIsCommitting === true) {
+ return 'isCommitting is a mutex, hence only changes are allowed';
+ }
+ },
+
+ /**
+ * Checks if a state change can be accepted.
+ *
+ * @param {string} from
+ * From state.
+ * @param {string} to
+ * To state.
+ * @param {object} context
+ * Context for the check.
+ * @param {string} context.reason
+ * The reason for the state change.
+ * @param {bool} context.confirming
+ * Whether context is confirming or not.
+ *
+ * @return {bool}
+ * Whether the state change is accepted or not.
+ *
+ * @see Drupal.quickedit.AppView#acceptEditorStateChange
+ */
+ _acceptStateChange: function (from, to, context) {
+ var accept = true;
+
+ // In general, enforce the states sequence. Disallow going back from a
+ // "later" state to an "earlier" state, except in explicitly allowed
+ // cases.
+ if (!this.constructor.followsStateSequence(from, to)) {
+ accept = false;
+
+ // Allow: closing -> closed.
+ // Necessary to stop editing an entity.
+ if (from === 'closing' && to === 'closed') {
+ accept = true;
+ }
+ // Allow: committing -> opened.
+ // Necessary to be able to correct an invalid field, or to hit the
+ // "Save" button again after a server/network error.
+ else if (from === 'committing' && to === 'opened' && context.reason && (context.reason === 'invalid' || context.reason === 'networkerror')) {
+ accept = true;
+ }
+ // Allow: deactivating -> opened.
+ // Necessary to be able to confirm changes with the user.
+ else if (from === 'deactivating' && to === 'opened' && context.confirming) {
+ accept = true;
+ }
+ // Allow: opened -> deactivating.
+ // Necessary to be able to stop editing.
+ else if (from === 'opened' && to === 'deactivating' && context.confirmed) {
+ accept = true;
+ }
+ }
+
+ return accept;
+ },
+
+ /**
+ * Checks if fields have acceptable states.
+ *
+ * @param {Array} acceptedFieldStates
+ * An array of acceptable field states to check for.
+ *
+ * @return {bool}
+ * Whether the fields have an acceptable state.
+ *
+ * @see Drupal.quickedit.EntityModel#validate
+ */
+ _fieldsHaveAcceptableStates: function (acceptedFieldStates) {
+ var accept = true;
+
+ // If no acceptable field states are provided, assume all field states are
+ // acceptable. We want to let validation pass as a default and only
+ // check validity on calls to set that explicitly request it.
+ if (acceptedFieldStates.length > 0) {
+ var fieldStates = this.get('fields').pluck('state') || [];
+ // If not all fields are in one of the accepted field states, then we
+ // still can't allow this state change.
+ if (_.difference(fieldStates, acceptedFieldStates).length) {
+ accept = false;
+ }
+ }
+
+ return accept;
+ },
+
+ /**
+ * Destroys the entity model.
+ *
+ * @param {object} options
+ * Options for the entity model.
+ */
+ destroy: function (options) {
+ Drupal.quickedit.BaseModel.prototype.destroy.call(this, options);
+
+ this.stopListening();
+
+ // Destroy all fields of this entity.
+ this.get('fields').reset();
+ },
+
+ /**
+ * @inheritdoc
+ */
+ sync: function () {
+ // We don't use REST updates to sync.
+ return;
+ }
+
+ }, /** @lends Drupal.quickedit.EntityModel */{
+
+ /**
+ * Sequence of all possible states an entity can be in during quickediting.
+ *
+ * @type {Array.<string>}
+ */
+ states: [
+ // Initial state, like field's 'inactive' OR the user has just finished
+ // in-place editing this entity.
+ // - Trigger: none (initial) or EntityModel (finished).
+ // - Expected behavior: (when not initial state): tear down
+ // EntityToolbarView, in-place editors and related views.
+ 'closed',
+ // User has activated in-place editing of this entity.
+ // - Trigger: user.
+ // - Expected behavior: the EntityToolbarView is gets set up, in-place
+ // editors (EditorViews) and related views for this entity's fields are
+ // set up. Upon completion of those, the state is changed to 'opening'.
+ 'launching',
+ // Launching has finished.
+ // - Trigger: application.
+ // - Guarantees: in-place editors ready for use, all entity and field
+ // views have been set up, all fields are in the 'inactive' state.
+ // - Expected behavior: all fields are changed to the 'candidate' state
+ // and once this is completed, the entity state will be changed to
+ // 'opened'.
+ 'opening',
+ // Opening has finished.
+ // - Trigger: EntityModel.
+ // - Guarantees: see 'opening', all fields are in the 'candidate' state.
+ // - Expected behavior: the user is able to actually use in-place editing.
+ 'opened',
+ // User has clicked the 'Save' button (and has thus changed at least one
+ // field).
+ // - Trigger: user.
+ // - Guarantees: see 'opened', plus: either a changed field is in
+ // PrivateTempStore, or the user has just modified a field without
+ // activating (switching to) another field.
+ // - Expected behavior: 1) if any of the fields are not yet in
+ // PrivateTempStore, save them to PrivateTempStore, 2) if then any of
+ // the fields has the 'invalid' state, then change the entity state back
+ // to 'opened', otherwise: save the entity by committing it from
+ // PrivateTempStore into permanent storage.
+ 'committing',
+ // User has clicked the 'Close' button, or has clicked the 'Save' button
+ // and that was successfully completed.
+ // - Trigger: user or EntityModel.
+ // - Guarantees: when having clicked 'Close' hardly any: fields may be in
+ // a variety of states; when having clicked 'Save': all fields are in
+ // the 'candidate' state.
+ // - Expected behavior: transition all fields to the 'candidate' state,
+ // possibly requiring confirmation in the case of having clicked
+ // 'Close'.
+ 'deactivating',
+ // Deactivation has been completed.
+ // - Trigger: EntityModel.
+ // - Guarantees: all fields are in the 'candidate' state.
+ // - Expected behavior: change all fields to the 'inactive' state.
+ 'closing'
+ ],
+
+ /**
+ * Indicates whether the 'from' state comes before the 'to' state.
+ *
+ * @param {string} from
+ * One of {@link Drupal.quickedit.EntityModel.states}.
+ * @param {string} to
+ * One of {@link Drupal.quickedit.EntityModel.states}.
+ *
+ * @return {bool}
+ * Whether the 'from' state comes before the 'to' state.
+ */
+ followsStateSequence: function (from, to) {
+ return _.indexOf(this.states, from) < _.indexOf(this.states, to);
+ }
+
+ });
+
+ /**
+ * @constructor
+ *
+ * @augments Backbone.Collection
+ */
+ Drupal.quickedit.EntityCollection = Backbone.Collection.extend(/** @lends Drupal.quickedit.EntityCollection# */{
+
+ /**
+ * @type {Drupal.quickedit.EntityModel}
+ */
+ model: Drupal.quickedit.EntityModel
+ });
+
+}(_, jQuery, Backbone, Drupal));