X-Git-Url: http://www.aleph1.co.uk/gitweb/?a=blobdiff_plain;f=logo%2FREADME.txt;h=6717e685ebd86e609f2aaf836da2c162c607d074;hb=4742fbc53e5756d6748a1de952451e7159c0526e;hp=f4b1c2ef4354fd0afa5165989fd7a0a4c7b4e93d;hpb=0bf605ccf954a53854978afb61e435aa08f8e36a;p=yaffs-docs diff --git a/logo/README.txt b/logo/README.txt index f4b1c2e..6717e68 100644 --- a/logo/README.txt +++ b/logo/README.txt @@ -1,15 +1,15 @@ README -for YAFFS logo -There are two different logos created. They were both created by Blender. -There is a logo without textured legs which uses texture_1.png -and a logo with textured legs which uses chip_uv_tex2.tga +there are 3 different logos created. They were created by Blender. +There is a logo_without_textured_legs which uses texture_1.png +-- a very simple chip to be used for very small black and white images. -Blender uses absolute paths for imported texture files. This means that the -textures need to reloaded into blender. For more infomation on how to do -this please see the blender online tutorials. +Next there is logo_with_textured_legs_old which uses chip_uv_tex2_old.tga +--This is the preferred logo. + +Finally there is logo_with_textured_legs_alpha which uses chip_uv_tex2.tga +-- This is the only logo which has a transparent background. -The pictures generated by these files have yet to be up loaded to -the YAFFS source control. -Timothy Manning 04/10/2010