X-Git-Url: http://www.aleph1.co.uk/gitweb/?p=yaffs-docs;a=blobdiff_plain;f=logo%2FREADME.txt;h=ba1e5df85a78d54395b72db7dc166894c89a8424;hp=f4b1c2ef4354fd0afa5165989fd7a0a4c7b4e93d;hb=d1ed16b737588a90f39d3e00c98afa22d84e3408;hpb=978e4ad82ac8933ff899c274cab589c2b228bafc diff --git a/logo/README.txt b/logo/README.txt index f4b1c2e..ba1e5df 100644 --- a/logo/README.txt +++ b/logo/README.txt @@ -1,15 +1,15 @@ README -for YAFFS logo -There are two different logos created. They were both created by Blender. -There is a logo without textured legs which uses texture_1.png -and a logo with textured legs which uses chip_uv_tex2.tga +there are 3 different logos created. They were created by Blender. +There is a logo_without_textured_legs which uses texture_1.png +-- a very simple chip to be used for very small black and white images. -Blender uses absolute paths for imported texture files. This means that the -textures need to reloaded into blender. For more infomation on how to do -this please see the blender online tutorials. +There is also a logo_with_textured_legs_and_white_background which uses chip_uv_tex.png +-- A chip with textured legs on a highlighted white plane. + +Finally there is logo_with_textured_legs_alpha which uses chip_uv_tex2.tga +-- This is the only logo which has a transparent background. -The pictures generated by these files have yet to be up loaded to -the YAFFS source control. -Timothy Manning 04/10/2010