--- /dev/null
+'use strict';
+
+exports.__esModule = true;
+
+var _button = require('../button.js');
+
+var _button2 = _interopRequireDefault(_button);
+
+var _component = require('../component.js');
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+ * @file fullscreen-toggle.js
+ */
+
+
+/**
+ * Toggle fullscreen video
+ *
+ * @extends Button
+ */
+var FullscreenToggle = function (_Button) {
+ _inherits(FullscreenToggle, _Button);
+
+ /**
+ * Creates an instance of this class.
+ *
+ * @param {Player} player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ function FullscreenToggle(player, options) {
+ _classCallCheck(this, FullscreenToggle);
+
+ var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
+
+ _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
+ return _this;
+ }
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+
+
+ FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
+ return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
+ };
+
+ /**
+ * Handles fullscreenchange on the player and change control text accordingly.
+ *
+ * @param {EventTarget~Event} [event]
+ * The {@link Player#fullscreenchange} event that caused this function to be
+ * called.
+ *
+ * @listens Player#fullscreenchange
+ */
+
+
+ FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
+ if (this.player_.isFullscreen()) {
+ this.controlText('Non-Fullscreen');
+ } else {
+ this.controlText('Fullscreen');
+ }
+ };
+
+ /**
+ * This gets called when an `FullscreenToggle` is "clicked". See
+ * {@link ClickableComponent} for more detailed information on what a click can be.
+ *
+ * @param {EventTarget~Event} [event]
+ * The `keydown`, `tap`, or `click` event that caused this function to be
+ * called.
+ *
+ * @listens tap
+ * @listens click
+ */
+
+
+ FullscreenToggle.prototype.handleClick = function handleClick(event) {
+ if (!this.player_.isFullscreen()) {
+ this.player_.requestFullscreen();
+ } else {
+ this.player_.exitFullscreen();
+ }
+ };
+
+ return FullscreenToggle;
+}(_button2['default']);
+
+/**
+ * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+ *
+ * @type {string}
+ * @private
+ */
+
+
+FullscreenToggle.prototype.controlText_ = 'Fullscreen';
+
+_component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
+exports['default'] = FullscreenToggle;