Version 1
[yaffs-website] / node_modules / video.js / es5 / control-bar / progress-control / load-progress-bar.js
diff --git a/node_modules/video.js/es5/control-bar/progress-control/load-progress-bar.js b/node_modules/video.js/es5/control-bar/progress-control/load-progress-bar.js
new file mode 100644 (file)
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+'use strict';
+
+exports.__esModule = true;
+
+var _component = require('../../component.js');
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = require('../../utils/dom.js');
+
+var Dom = _interopRequireWildcard(_dom);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file load-progress-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Shows loading progress
+ *
+ * @extends Component
+ */
+var LoadProgressBar = function (_Component) {
+  _inherits(LoadProgressBar, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function LoadProgressBar(player, options) {
+    _classCallCheck(this, LoadProgressBar);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.partEls_ = [];
+    _this.on(player, 'progress', _this.update);
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  LoadProgressBar.prototype.createEl = function createEl() {
+    return _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-load-progress',
+      innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
+    });
+  };
+
+  /**
+   * Update progress bar
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `progress` event that caused this function to run.
+   *
+   * @listens Player#progress
+   */
+
+
+  LoadProgressBar.prototype.update = function update(event) {
+    var buffered = this.player_.buffered();
+    var duration = this.player_.duration();
+    var bufferedEnd = this.player_.bufferedEnd();
+    var children = this.partEls_;
+
+    // get the percent width of a time compared to the total end
+    var percentify = function percentify(time, end) {
+      // no NaN
+      var percent = time / end || 0;
+
+      return (percent >= 1 ? 1 : percent) * 100 + '%';
+    };
+
+    // update the width of the progress bar
+    this.el_.style.width = percentify(bufferedEnd, duration);
+
+    // add child elements to represent the individual buffered time ranges
+    for (var i = 0; i < buffered.length; i++) {
+      var start = buffered.start(i);
+      var end = buffered.end(i);
+      var part = children[i];
+
+      if (!part) {
+        part = this.el_.appendChild(Dom.createEl());
+        children[i] = part;
+      }
+
+      // set the percent based on the width of the progress bar (bufferedEnd)
+      part.style.left = percentify(start, bufferedEnd);
+      part.style.width = percentify(end - start, bufferedEnd);
+    }
+
+    // remove unused buffered range elements
+    for (var _i = children.length; _i > buffered.length; _i--) {
+      this.el_.removeChild(children[_i - 1]);
+    }
+    children.length = buffered.length;
+  };
+
+  return LoadProgressBar;
+}(_component2['default']);
+
+_component2['default'].registerComponent('LoadProgressBar', LoadProgressBar);
+exports['default'] = LoadProgressBar;