Version 1
[yaffs-website] / node_modules / video.js / es5 / control-bar / progress-control / tooltip-progress-bar.js
diff --git a/node_modules/video.js/es5/control-bar/progress-control/tooltip-progress-bar.js b/node_modules/video.js/es5/control-bar/progress-control/tooltip-progress-bar.js
new file mode 100644 (file)
index 0000000..f05fe8e
--- /dev/null
@@ -0,0 +1,99 @@
+'use strict';
+
+exports.__esModule = true;
+
+var _component = require('../../component.js');
+
+var _component2 = _interopRequireDefault(_component);
+
+var _fn = require('../../utils/fn.js');
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _formatTime = require('../../utils/format-time.js');
+
+var _formatTime2 = _interopRequireDefault(_formatTime);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                * @file play-progress-bar.js
+                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                */
+
+
+/**
+ * Shows play progress
+ *
+ * @extends Component
+ */
+var TooltipProgressBar = function (_Component) {
+  _inherits(TooltipProgressBar, _Component);
+
+  /**
+   * Creates an instance of this class.
+   *
+   * @param {Player} player
+   *        The `Player` that this class should be attached to.
+   *
+   * @param {Object} [options]
+   *        The key/value store of player options.
+   */
+  function TooltipProgressBar(player, options) {
+    _classCallCheck(this, TooltipProgressBar);
+
+    var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+    _this.updateDataAttr();
+    _this.on(player, 'timeupdate', _this.updateDataAttr);
+    player.ready(Fn.bind(_this, _this.updateDataAttr));
+    return _this;
+  }
+
+  /**
+   * Create the `Component`'s DOM element
+   *
+   * @return {Element}
+   *         The element that was created.
+   */
+
+
+  TooltipProgressBar.prototype.createEl = function createEl() {
+    var el = _Component.prototype.createEl.call(this, 'div', {
+      className: 'vjs-tooltip-progress-bar vjs-slider-bar',
+      innerHTML: '<div class="vjs-time-tooltip"></div>\n        <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
+    });
+
+    this.tooltip = el.querySelector('.vjs-time-tooltip');
+
+    return el;
+  };
+
+  /**
+   * Updatet the data-current-time attribute for TooltipProgressBar
+   *
+   * @param {EventTarget~Event} [event]
+   *        The `timeupdate` event that caused this function to run.
+   *
+   * @listens Player#timeupdate
+   */
+
+
+  TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
+    var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+    var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
+
+    this.el_.setAttribute('data-current-time', formattedTime);
+    this.tooltip.innerHTML = formattedTime;
+  };
+
+  return TooltipProgressBar;
+}(_component2['default']);
+
+_component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar);
+exports['default'] = TooltipProgressBar;