--- /dev/null
+'use strict';
+
+exports.__esModule = true;
+
+var _events = require('./utils/events.js');
+
+var Events = _interopRequireWildcard(_events);
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+/**
+ * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
+ * adds shorthand functions that wrap around lengthy functions. For example:
+ * the `on` function is a wrapper around `addEventListener`.
+ *
+ * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
+ * @class EventTarget
+ */
+var EventTarget = function EventTarget() {};
+
+/**
+ * A Custom DOM event.
+ *
+ * @typedef {Object} EventTarget~Event
+ * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
+ */
+
+/**
+ * All event listeners should follow the following format.
+ *
+ * @callback EventTarget~EventListener
+ * @this {EventTarget}
+ *
+ * @param {EventTarget~Event} event
+ * the event that triggered this function
+ *
+ * @param {Object} [hash]
+ * hash of data sent during the event
+ */
+
+/**
+ * An object containing event names as keys and booleans as values.
+ *
+ * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
+ * will have extra functionality. See that function for more information.
+ *
+ * @property EventTarget.prototype.allowedEvents_
+ * @private
+ */
+/**
+ * @file src/js/event-target.js
+ */
+EventTarget.prototype.allowedEvents_ = {};
+
+/**
+ * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
+ * function that will get called when an event with a certain name gets triggered.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {EventTarget~EventListener} fn
+ * The function to call with `EventTarget`s
+ */
+EventTarget.prototype.on = function (type, fn) {
+ // Remove the addEventListener alias before calling Events.on
+ // so we don't get into an infinite type loop
+ var ael = this.addEventListener;
+
+ this.addEventListener = function () {};
+ Events.on(this, type, fn);
+ this.addEventListener = ael;
+};
+
+/**
+ * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#on}
+ */
+EventTarget.prototype.addEventListener = EventTarget.prototype.on;
+
+/**
+ * Removes an `event listener` for a specific event from an instance of `EventTarget`.
+ * This makes it so that the `event listener` will no longer get called when the
+ * named event happens.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {EventTarget~EventListener} fn
+ * The function to remove.
+ */
+EventTarget.prototype.off = function (type, fn) {
+ Events.off(this, type, fn);
+};
+
+/**
+ * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#off}
+ */
+EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
+
+/**
+ * This function will add an `event listener` that gets triggered only once. After the
+ * first trigger it will get removed. This is like adding an `event listener`
+ * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
+ *
+ * @param {string|string[]} type
+ * An event name or an array of event names.
+ *
+ * @param {EventTarget~EventListener} fn
+ * The function to be called once for each event name.
+ */
+EventTarget.prototype.one = function (type, fn) {
+ // Remove the addEventListener alialing Events.on
+ // so we don't get into an infinite type loop
+ var ael = this.addEventListener;
+
+ this.addEventListener = function () {};
+ Events.one(this, type, fn);
+ this.addEventListener = ael;
+};
+
+/**
+ * This function causes an event to happen. This will then cause any `event listeners`
+ * that are waiting for that event, to get called. If there are no `event listeners`
+ * for an event then nothing will happen.
+ *
+ * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
+ * Trigger will also call the `on` + `uppercaseEventName` function.
+ *
+ * Example:
+ * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
+ * `onClick` if it exists.
+ *
+ * @param {string|EventTarget~Event|Object} event
+ * The name of the event, an `Event`, or an object with a key of type set to
+ * an event name.
+ */
+EventTarget.prototype.trigger = function (event) {
+ var type = event.type || event;
+
+ if (typeof event === 'string') {
+ event = { type: type };
+ }
+ event = Events.fixEvent(event);
+
+ if (this.allowedEvents_[type] && this['on' + type]) {
+ this['on' + type](event);
+ }
+
+ Events.trigger(this, event);
+};
+
+/**
+ * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
+ * the standard DOM API.
+ *
+ * @function
+ * @see {@link EventTarget#trigger}
+ */
+EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
+
+exports['default'] = EventTarget;