--- /dev/null
+'use strict';
+
+exports.__esModule = true;
+
+var _dom = require('./utils/dom');
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _fn = require('./utils/fn');
+
+var Fn = _interopRequireWildcard(_fn);
+
+var _component = require('./component');
+
+var _component2 = _interopRequireDefault(_component);
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+ * @file modal-dialog.js
+ */
+
+
+var MODAL_CLASS_NAME = 'vjs-modal-dialog';
+var ESC = 27;
+
+/**
+ * The `ModalDialog` displays over the video and its controls, which blocks
+ * interaction with the player until it is closed.
+ *
+ * Modal dialogs include a "Close" button and will close when that button
+ * is activated - or when ESC is pressed anywhere.
+ *
+ * @extends Component
+ */
+
+var ModalDialog = function (_Component) {
+ _inherits(ModalDialog, _Component);
+
+ /**
+ * Create an instance of this class.
+ *
+ * @param {Player} player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ *
+ * @param {Mixed} [options.content=undefined]
+ * Provide customized content for this modal.
+ *
+ * @param {string} [options.description]
+ * A text description for the modal, primarily for accessibility.
+ *
+ * @param {boolean} [options.fillAlways=false]
+ * Normally, modals are automatically filled only the first time
+ * they open. This tells the modal to refresh its content
+ * every time it opens.
+ *
+ * @param {string} [options.label]
+ * A text label for the modal, primarily for accessibility.
+ *
+ * @param {boolean} [options.temporary=true]
+ * If `true`, the modal can only be opened once; it will be
+ * disposed as soon as it's closed.
+ *
+ * @param {boolean} [options.uncloseable=false]
+ * If `true`, the user will not be able to close the modal
+ * through the UI in the normal ways. Programmatic closing is
+ * still possible.
+ */
+ function ModalDialog(player, options) {
+ _classCallCheck(this, ModalDialog);
+
+ var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+ _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
+
+ _this.closeable(!_this.options_.uncloseable);
+ _this.content(_this.options_.content);
+
+ // Make sure the contentEl is defined AFTER any children are initialized
+ // because we only want the contents of the modal in the contentEl
+ // (not the UI elements like the close button).
+ _this.contentEl_ = Dom.createEl('div', {
+ className: MODAL_CLASS_NAME + '-content'
+ }, {
+ role: 'document'
+ });
+
+ _this.descEl_ = Dom.createEl('p', {
+ className: MODAL_CLASS_NAME + '-description vjs-offscreen',
+ id: _this.el().getAttribute('aria-describedby')
+ });
+
+ Dom.textContent(_this.descEl_, _this.description());
+ _this.el_.appendChild(_this.descEl_);
+ _this.el_.appendChild(_this.contentEl_);
+ return _this;
+ }
+
+ /**
+ * Create the `ModalDialog`'s DOM element
+ *
+ * @return {Element}
+ * The DOM element that gets created.
+ */
+
+
+ ModalDialog.prototype.createEl = function createEl() {
+ return _Component.prototype.createEl.call(this, 'div', {
+ className: this.buildCSSClass(),
+ tabIndex: -1
+ }, {
+ 'aria-describedby': this.id() + '_description',
+ 'aria-hidden': 'true',
+ 'aria-label': this.label(),
+ 'role': 'dialog'
+ });
+ };
+
+ /**
+ * Builds the default DOM `className`.
+ *
+ * @return {string}
+ * The DOM `className` for this object.
+ */
+
+
+ ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
+ return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
+ };
+
+ /**
+ * Handles `keydown` events on the document, looking for ESC, which closes
+ * the modal.
+ *
+ * @param {EventTarget~Event} e
+ * The keypress that triggered this event.
+ *
+ * @listens keydown
+ */
+
+
+ ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
+ if (e.which === ESC && this.closeable()) {
+ this.close();
+ }
+ };
+
+ /**
+ * Returns the label string for this modal. Primarily used for accessibility.
+ *
+ * @return {string}
+ * the localized or raw label of this modal.
+ */
+
+
+ ModalDialog.prototype.label = function label() {
+ return this.options_.label || this.localize('Modal Window');
+ };
+
+ /**
+ * Returns the description string for this modal. Primarily used for
+ * accessibility.
+ *
+ * @return {string}
+ * The localized or raw description of this modal.
+ */
+
+
+ ModalDialog.prototype.description = function description() {
+ var desc = this.options_.description || this.localize('This is a modal window.');
+
+ // Append a universal closeability message if the modal is closeable.
+ if (this.closeable()) {
+ desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
+ }
+
+ return desc;
+ };
+
+ /**
+ * Opens the modal.
+ *
+ * @fires ModalDialog#beforemodalopen
+ * @fires ModalDialog#modalopen
+ *
+ * @return {ModalDialog}
+ * Returns itself; method can be chained.
+ */
+
+
+ ModalDialog.prototype.open = function open() {
+ if (!this.opened_) {
+ var player = this.player();
+
+ /**
+ * Fired just before a `ModalDialog` is opened.
+ *
+ * @event ModalDialog#beforemodalopen
+ * @type {EventTarget~Event}
+ */
+ this.trigger('beforemodalopen');
+ this.opened_ = true;
+
+ // Fill content if the modal has never opened before and
+ // never been filled.
+ if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
+ this.fill();
+ }
+
+ // If the player was playing, pause it and take note of its previously
+ // playing state.
+ this.wasPlaying_ = !player.paused();
+
+ if (this.options_.pauseOnOpen && this.wasPlaying_) {
+ player.pause();
+ }
+
+ if (this.closeable()) {
+ this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
+ }
+
+ player.controls(false);
+ this.show();
+ this.el().setAttribute('aria-hidden', 'false');
+
+ /**
+ * Fired just after a `ModalDialog` is opened.
+ *
+ * @event ModalDialog#modalopen
+ * @type {EventTarget~Event}
+ */
+ this.trigger('modalopen');
+ this.hasBeenOpened_ = true;
+ }
+ return this;
+ };
+
+ /**
+ * If the `ModalDialog` is currently open or closed.
+ *
+ * @param {boolean} [value]
+ * If given, it will open (`true`) or close (`false`) the modal.
+ *
+ * @return {boolean}
+ * the current open state of the modaldialog
+ */
+
+
+ ModalDialog.prototype.opened = function opened(value) {
+ if (typeof value === 'boolean') {
+ this[value ? 'open' : 'close']();
+ }
+ return this.opened_;
+ };
+
+ /**
+ * Closes the modal, does nothing if the `ModalDialog` is
+ * not open.
+ *
+ * @fires ModalDialog#beforemodalclose
+ * @fires ModalDialog#modalclose
+ *
+ * @return {ModalDialog}
+ * Returns itself; method can be chained.
+ */
+
+
+ ModalDialog.prototype.close = function close() {
+ if (this.opened_) {
+ var player = this.player();
+
+ /**
+ * Fired just before a `ModalDialog` is closed.
+ *
+ * @event ModalDialog#beforemodalclose
+ * @type {EventTarget~Event}
+ */
+ this.trigger('beforemodalclose');
+ this.opened_ = false;
+
+ if (this.wasPlaying_ && this.options_.pauseOnOpen) {
+ player.play();
+ }
+
+ if (this.closeable()) {
+ this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
+ }
+
+ player.controls(true);
+ this.hide();
+ this.el().setAttribute('aria-hidden', 'true');
+
+ /**
+ * Fired just after a `ModalDialog` is closed.
+ *
+ * @event ModalDialog#modalclose
+ * @type {EventTarget~Event}
+ */
+ this.trigger('modalclose');
+
+ if (this.options_.temporary) {
+ this.dispose();
+ }
+ }
+ return this;
+ };
+
+ /**
+ * Check to see if the `ModalDialog` is closeable via the UI.
+ *
+ * @param {boolean} [value]
+ * If given as a boolean, it will set the `closeable` option.
+ *
+ * @return {boolean}
+ * Returns the final value of the closable option.
+ */
+
+
+ ModalDialog.prototype.closeable = function closeable(value) {
+ if (typeof value === 'boolean') {
+ var closeable = this.closeable_ = !!value;
+ var close = this.getChild('closeButton');
+
+ // If this is being made closeable and has no close button, add one.
+ if (closeable && !close) {
+
+ // The close button should be a child of the modal - not its
+ // content element, so temporarily change the content element.
+ var temp = this.contentEl_;
+
+ this.contentEl_ = this.el_;
+ close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });
+ this.contentEl_ = temp;
+ this.on(close, 'close', this.close);
+ }
+
+ // If this is being made uncloseable and has a close button, remove it.
+ if (!closeable && close) {
+ this.off(close, 'close', this.close);
+ this.removeChild(close);
+ close.dispose();
+ }
+ }
+ return this.closeable_;
+ };
+
+ /**
+ * Fill the modal's content element with the modal's "content" option.
+ * The content element will be emptied before this change takes place.
+ *
+ * @return {ModalDialog}
+ * Returns itself; method can be chained.
+ */
+
+
+ ModalDialog.prototype.fill = function fill() {
+ return this.fillWith(this.content());
+ };
+
+ /**
+ * Fill the modal's content element with arbitrary content.
+ * The content element will be emptied before this change takes place.
+ *
+ * @fires ModalDialog#beforemodalfill
+ * @fires ModalDialog#modalfill
+ *
+ * @param {Mixed} [content]
+ * The same rules apply to this as apply to the `content` option.
+ *
+ * @return {ModalDialog}
+ * Returns itself; method can be chained.
+ */
+
+
+ ModalDialog.prototype.fillWith = function fillWith(content) {
+ var contentEl = this.contentEl();
+ var parentEl = contentEl.parentNode;
+ var nextSiblingEl = contentEl.nextSibling;
+
+ /**
+ * Fired just before a `ModalDialog` is filled with content.
+ *
+ * @event ModalDialog#beforemodalfill
+ * @type {EventTarget~Event}
+ */
+ this.trigger('beforemodalfill');
+ this.hasBeenFilled_ = true;
+
+ // Detach the content element from the DOM before performing
+ // manipulation to avoid modifying the live DOM multiple times.
+ parentEl.removeChild(contentEl);
+ this.empty();
+ Dom.insertContent(contentEl, content);
+ /**
+ * Fired just after a `ModalDialog` is filled with content.
+ *
+ * @event ModalDialog#modalfill
+ * @type {EventTarget~Event}
+ */
+ this.trigger('modalfill');
+
+ // Re-inject the re-filled content element.
+ if (nextSiblingEl) {
+ parentEl.insertBefore(contentEl, nextSiblingEl);
+ } else {
+ parentEl.appendChild(contentEl);
+ }
+
+ return this;
+ };
+
+ /**
+ * Empties the content element. This happens anytime the modal is filled.
+ *
+ * @fires ModalDialog#beforemodalempty
+ * @fires ModalDialog#modalempty
+ *
+ * @return {ModalDialog}
+ * Returns itself; method can be chained.
+ */
+
+
+ ModalDialog.prototype.empty = function empty() {
+ /**
+ * Fired just before a `ModalDialog` is emptied.
+ *
+ * @event ModalDialog#beforemodalempty
+ * @type {EventTarget~Event}
+ */
+ this.trigger('beforemodalempty');
+ Dom.emptyEl(this.contentEl());
+
+ /**
+ * Fired just after a `ModalDialog` is emptied.
+ *
+ * @event ModalDialog#modalempty
+ * @type {EventTarget~Event}
+ */
+ this.trigger('modalempty');
+ return this;
+ };
+
+ /**
+ * Gets or sets the modal content, which gets normalized before being
+ * rendered into the DOM.
+ *
+ * This does not update the DOM or fill the modal, but it is called during
+ * that process.
+ *
+ * @param {Mixed} [value]
+ * If defined, sets the internal content value to be used on the
+ * next call(s) to `fill`. This value is normalized before being
+ * inserted. To "clear" the internal content value, pass `null`.
+ *
+ * @return {Mixed}
+ * The current content of the modal dialog
+ */
+
+
+ ModalDialog.prototype.content = function content(value) {
+ if (typeof value !== 'undefined') {
+ this.content_ = value;
+ }
+ return this.content_;
+ };
+
+ return ModalDialog;
+}(_component2['default']);
+
+/**
+ * Default options for `ModalDialog` default options.
+ *
+ * @type {Object}
+ * @private
+ */
+
+
+ModalDialog.prototype.options_ = {
+ pauseOnOpen: true,
+ temporary: true
+};
+
+_component2['default'].registerComponent('ModalDialog', ModalDialog);
+exports['default'] = ModalDialog;