--- /dev/null
+'use strict';
+
+exports.__esModule = true;
+
+var _component = require('../component.js');
+
+var _component2 = _interopRequireDefault(_component);
+
+var _dom = require('../utils/dom.js');
+
+var Dom = _interopRequireWildcard(_dom);
+
+var _obj = require('../utils/obj');
+
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
+
+function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
+ * @file slider.js
+ */
+
+
+/**
+ * The base functionality for a slider. Can be vertical or horizontal.
+ * For instance the volume bar or the seek bar on a video is a slider.
+ *
+ * @extends Component
+ */
+var Slider = function (_Component) {
+ _inherits(Slider, _Component);
+
+ /**
+ * Create an instance of this class
+ *
+ * @param {Player} player
+ * The `Player` that this class should be attached to.
+ *
+ * @param {Object} [options]
+ * The key/value store of player options.
+ */
+ function Slider(player, options) {
+ _classCallCheck(this, Slider);
+
+ // Set property names to bar to match with the child Slider class is looking for
+ var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
+
+ _this.bar = _this.getChild(_this.options_.barName);
+
+ // Set a horizontal or vertical class on the slider depending on the slider type
+ _this.vertical(!!_this.options_.vertical);
+
+ _this.on('mousedown', _this.handleMouseDown);
+ _this.on('touchstart', _this.handleMouseDown);
+ _this.on('focus', _this.handleFocus);
+ _this.on('blur', _this.handleBlur);
+ _this.on('click', _this.handleClick);
+
+ _this.on(player, 'controlsvisible', _this.update);
+ _this.on(player, _this.playerEvent, _this.update);
+ return _this;
+ }
+
+ /**
+ * Create the `Button`s DOM element.
+ *
+ * @param {string} type
+ * Type of element to create.
+ *
+ * @param {Object} [props={}]
+ * List of properties in Object form.
+ *
+ * @param {Object} [attributes={}]
+ * list of attributes in Object form.
+ *
+ * @return {Element}
+ * The element that gets created.
+ */
+
+
+ Slider.prototype.createEl = function createEl(type) {
+ var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+ var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+ // Add the slider element class to all sub classes
+ props.className = props.className + ' vjs-slider';
+ props = (0, _obj.assign)({
+ tabIndex: 0
+ }, props);
+
+ attributes = (0, _obj.assign)({
+ 'role': 'slider',
+ 'aria-valuenow': 0,
+ 'aria-valuemin': 0,
+ 'aria-valuemax': 100,
+ 'tabIndex': 0
+ }, attributes);
+
+ return _Component.prototype.createEl.call(this, type, props, attributes);
+ };
+
+ /**
+ * Handle `mousedown` or `touchstart` events on the `Slider`.
+ *
+ * @param {EventTarget~Event} event
+ * `mousedown` or `touchstart` event that triggered this function
+ *
+ * @listens mousedown
+ * @listens touchstart
+ * @fires Slider#slideractive
+ */
+
+
+ Slider.prototype.handleMouseDown = function handleMouseDown(event) {
+ var doc = this.bar.el_.ownerDocument;
+
+ event.preventDefault();
+ Dom.blockTextSelection();
+
+ this.addClass('vjs-sliding');
+ /**
+ * Triggered when the slider is in an active state
+ *
+ * @event Slider#slideractive
+ * @type {EventTarget~Event}
+ */
+ this.trigger('slideractive');
+
+ this.on(doc, 'mousemove', this.handleMouseMove);
+ this.on(doc, 'mouseup', this.handleMouseUp);
+ this.on(doc, 'touchmove', this.handleMouseMove);
+ this.on(doc, 'touchend', this.handleMouseUp);
+
+ this.handleMouseMove(event);
+ };
+
+ /**
+ * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
+ * The `mousemove` and `touchmove` events will only only trigger this function during
+ * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
+ * {@link Slider#handleMouseUp}.
+ *
+ * @param {EventTarget~Event} event
+ * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
+ * this function
+ *
+ * @listens mousemove
+ * @listens touchmove
+ */
+
+
+ Slider.prototype.handleMouseMove = function handleMouseMove(event) {};
+
+ /**
+ * Handle `mouseup` or `touchend` events on the `Slider`.
+ *
+ * @param {EventTarget~Event} event
+ * `mouseup` or `touchend` event that triggered this function.
+ *
+ * @listens touchend
+ * @listens mouseup
+ * @fires Slider#sliderinactive
+ */
+
+
+ Slider.prototype.handleMouseUp = function handleMouseUp() {
+ var doc = this.bar.el_.ownerDocument;
+
+ Dom.unblockTextSelection();
+
+ this.removeClass('vjs-sliding');
+ /**
+ * Triggered when the slider is no longer in an active state.
+ *
+ * @event Slider#sliderinactive
+ * @type {EventTarget~Event}
+ */
+ this.trigger('sliderinactive');
+
+ this.off(doc, 'mousemove', this.handleMouseMove);
+ this.off(doc, 'mouseup', this.handleMouseUp);
+ this.off(doc, 'touchmove', this.handleMouseMove);
+ this.off(doc, 'touchend', this.handleMouseUp);
+
+ this.update();
+ };
+
+ /**
+ * Update the progress bar of the `Slider`.
+ */
+
+
+ Slider.prototype.update = function update() {
+ // In VolumeBar init we have a setTimeout for update that pops and update to the end of the
+ // execution stack. The player is destroyed before then update will cause an error
+ if (!this.el_) {
+ return;
+ }
+
+ // If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
+ // On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
+ // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
+ var progress = this.getPercent();
+ var bar = this.bar;
+
+ // If there's no bar...
+ if (!bar) {
+ return;
+ }
+
+ // Protect against no duration and other division issues
+ if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
+ progress = 0;
+ }
+
+ // Convert to a percentage for setting
+ var percentage = (progress * 100).toFixed(2) + '%';
+
+ // Set the new bar width or height
+ if (this.vertical()) {
+ bar.el().style.height = percentage;
+ } else {
+ bar.el().style.width = percentage;
+ }
+ };
+
+ /**
+ * Calculate distance for slider
+ *
+ * @param {EventTarget~Event} event
+ * The event that caused this function to run.
+ *
+ * @return {number}
+ * The current position of the Slider.
+ * - postition.x for vertical `Slider`s
+ * - postition.y for horizontal `Slider`s
+ */
+
+
+ Slider.prototype.calculateDistance = function calculateDistance(event) {
+ var position = Dom.getPointerPosition(this.el_, event);
+
+ if (this.vertical()) {
+ return position.y;
+ }
+ return position.x;
+ };
+
+ /**
+ * Handle a `focus` event on this `Slider`.
+ *
+ * @param {EventTarget~Event} event
+ * The `focus` event that caused this function to run.
+ *
+ * @listens focus
+ */
+
+
+ Slider.prototype.handleFocus = function handleFocus() {
+ this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
+ };
+
+ /**
+ * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
+ * arrow keys. This function will only be called when the slider has focus. See
+ * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
+ *
+ * @param {EventTarget~Event} event
+ * the `keydown` event that caused this function to run.
+ *
+ * @listens keydown
+ */
+
+
+ Slider.prototype.handleKeyPress = function handleKeyPress(event) {
+ // Left and Down Arrows
+ if (event.which === 37 || event.which === 40) {
+ event.preventDefault();
+ this.stepBack();
+
+ // Up and Right Arrows
+ } else if (event.which === 38 || event.which === 39) {
+ event.preventDefault();
+ this.stepForward();
+ }
+ };
+
+ /**
+ * Handle a `blur` event on this `Slider`.
+ *
+ * @param {EventTarget~Event} event
+ * The `blur` event that caused this function to run.
+ *
+ * @listens blur
+ */
+
+ Slider.prototype.handleBlur = function handleBlur() {
+ this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
+ };
+
+ /**
+ * Listener for click events on slider, used to prevent clicks
+ * from bubbling up to parent elements like button menus.
+ *
+ * @param {Object} event
+ * Event that caused this object to run
+ */
+
+
+ Slider.prototype.handleClick = function handleClick(event) {
+ event.stopImmediatePropagation();
+ event.preventDefault();
+ };
+
+ /**
+ * Get/set if slider is horizontal for vertical
+ *
+ * @param {boolean} [bool]
+ * - true if slider is vertical,
+ * - false is horizontal
+ *
+ * @return {boolean|Slider}
+ * - true if slider is vertical, and getting
+ * - false is horizontal, and getting
+ * - a reference to this object when setting
+ */
+
+
+ Slider.prototype.vertical = function vertical(bool) {
+ if (bool === undefined) {
+ return this.vertical_ || false;
+ }
+
+ this.vertical_ = !!bool;
+
+ if (this.vertical_) {
+ this.addClass('vjs-slider-vertical');
+ } else {
+ this.addClass('vjs-slider-horizontal');
+ }
+
+ return this;
+ };
+
+ return Slider;
+}(_component2['default']);
+
+_component2['default'].registerComponent('Slider', Slider);
+exports['default'] = Slider;