namespace Psy\Util;
use Psy\Exception\RuntimeException;
-use Psy\Reflection\ReflectionConstant;
+use Psy\Reflection\ReflectionClassConstant;
+use Psy\Reflection\ReflectionConstant_;
/**
* A utility class for getting Reflectors.
*/
public static function get($value, $member = null, $filter = 15)
{
- if ($member === null && is_string($value) && function_exists($value)) {
- return new \ReflectionFunction($value);
+ if ($member === null && \is_string($value)) {
+ if (\function_exists($value)) {
+ return new \ReflectionFunction($value);
+ } elseif (\defined($value) || ReflectionConstant_::isMagicConstant($value)) {
+ return new ReflectionConstant_($value);
+ }
}
$class = self::getClass($value);
if ($member === null) {
return $class;
} elseif ($filter & self::CONSTANT && $class->hasConstant($member)) {
- return new ReflectionConstant($class, $member);
+ return ReflectionClassConstant::create($value, $member);
} elseif ($filter & self::METHOD && $class->hasMethod($member)) {
return $class->getMethod($member);
} elseif ($filter & self::PROPERTY && $class->hasProperty($member)) {
} elseif ($filter & self::STATIC_PROPERTY && $class->hasProperty($member) && $class->getProperty($member)->isStatic()) {
return $class->getProperty($member);
} else {
- throw new RuntimeException(sprintf(
+ throw new RuntimeException(\sprintf(
'Unknown member %s on class %s',
$member,
- is_object($value) ? get_class($value) : $value
+ \is_object($value) ? \get_class($value) : $value
));
}
}
*/
private static function getClass($value)
{
- if (is_object($value)) {
+ if (\is_object($value)) {
return new \ReflectionObject($value);
}
- if (!is_string($value)) {
+ if (!\is_string($value)) {
throw new \InvalidArgumentException('Mirror expects an object or class');
- } elseif (!class_exists($value) && !interface_exists($value) && !(function_exists('trait_exists') && trait_exists($value))) {
+ } elseif (!\class_exists($value) && !\interface_exists($value) && !\trait_exists($value)) {
throw new \InvalidArgumentException('Unknown class or function: ' . $value);
}