- {
- __u32 x = dev->nDataBytesPerChunk;
- /* We always use dev->chunkShift and dev->chunkDiv */
- dev->chunkShift = Shifts(x);
- x >>= dev->chunkShift;
- dev->chunkDiv = x;
- /* We only use chunk mask if chunkDiv is 1 */
- dev->chunkMask = (1<<dev->chunkShift) - 1;
- }
+ x = dev->nDataBytesPerChunk;
+ /* We always use dev->chunkShift and dev->chunkDiv */
+ dev->chunkShift = Shifts(x);
+ x >>= dev->chunkShift;
+ dev->chunkDiv = x;
+ /* We only use chunk mask if chunkDiv is 1 */
+ dev->chunkMask = (1<<dev->chunkShift) - 1;